Is anyone else noticing shader compilation even more intensive than it was on Unreal Engine 4?
For instance, if I fresh install UE4, and open an old project so it has quite a few shaders to compile, I can do other stuff on my PC while it’s working with no issues.
With Unreal Engine 5, my PC stutters and almost comes to a grinding halt when it’s compiling shaders. I’m lucky if I can even move my cursor sometimes during this process. I am on a Threadripper 3970X with 256 GB of RAM, so it’s kind of strange that it behaves like this.