'Shadeless' rendering for photogrammetry models

Hi there, I’ve searched the web and Twinmotion forum but can’t find a topics related to my query - I hope this forum community can help :folded_hands:

I have a photogrammetry capture of a big historic hall with lots of baked in highlights and shadows: does Twinmotion have a ‘shaderless’ mode at all? i.e. just render the base colour map Or is there a way to fake it (i.e. no specular highlights or shadows)?

It is (I hope) a fairly simple thing to do, and I hope it doesn’t sound dumb - I know Twinmotion can do lots of fancy rendering stuff, but for this project I just want to use the camera sequencer to export some basic video.

I know it’s not the same engine at all, but here’s an example of something I’ve got on Sketchfab (which has a ‘shaderless’ mode):

With lights/Shadows

…shaderless