Hello,
I’m upping a bug report already open but without any update since about 2 month (UE-27783):
The bug still the same, I encountered this problem with an AActor but I guess that the same thing happen with the skeletal mesh of the linked thread.
So when the physics is enabled on my actor I can’t use the SetWorldLocation, even if I disable physics, try to move the actor and enable the physic again.