SetWorldLocation and physics enabled not working

I’m upping a bug report already open but without any update since about 2 month (UE-27783):

The bug still the same, I encountered this problem with an AActor but I guess that the same thing happen with the skeletal mesh of the linked thread.

So when the physics is enabled on my actor I can’t use the SetWorldLocation, even if I disable physics, try to move the actor and enable the physic again.

Thank’s for helping!


This issue has been resolved internally, and the fix will be available in a later version of the engine. Thank you for your report.

Have a great day