I need assistance integrating WinRTC. I was able to follow the getting started guide to compile the binaries, but I am unsure about the final step “consuming the generated binaries” within Unreal Engine. The instructions talk about configuring the properties from Visual Studio, but I think to use it in Unreal that I need to create a third party plugin and configure the build.cs file, etc. For the “include folders” I’m assuming they would be added to PublicIncludesPaths in the build.cs and I am unsure about the rest of the settings.