I’m new to UE4 and don’t have any other experience with game development.
I’ve started with some Udemy courses and now I’m trying to make something for myself.
At the moment I’m working on a board game like chess, but instead of hitting you can use attacks and spells.
I want to be able to set rounds/turns per team and some kind of action points which a team can spend.
Basically the same system as Hearthstone has.
So in round 1 you’ll get one action point, in round 2 you get 2 etc etc…
What I want is to set the rounds, keep track of the action points a team has and reset and add 1 action point per round.
The cost for each movement and attack will be one action point. When a team has 0 action points left the turn ends and goes to the other team.
I kinda know what I want, but I have no idea where to start with all this.
At the moment I am just able to select my characters and make them move a tile, then the turn switches to the other team.
This is my topic ever on this forum, so if I’m doing something wrong or you have any tips for me. Let me know!