I’m trying to set up a small outdoor scene and want some nice ambient lighting from the moon (imagine a clear summer’s night with a full moon) - just a bit of gentle shadowing from the moon, and there will be a few small lights or emissive bits around. I’ve only seen one tutorial that was sort of straight-to-the-point, so I followed that and changed the sky sphere’s colours, flipped the directional light upside down and tuned the strength down.
Now, myriad of problems:
- When directional’s upside down, light leaking from bottom of meshes and obviously no shadows.
- Turn the DL downwards and tune it down instead - get the shadows and no leakage, but the skysphere is too bright and stars aren’t visible anymore.
- I cannot properly view the skysphere in the viewport (note: realtime is off, but turning it on doesn’t do much), whenever I face the camera to the moon, everything becomes pitch black around the scene (apart from the laser sharp moon). When I turn the camera around again, the lighting slowly creeps back in.
- Whenever I activate the rotator gizmo, it seems to work like a light and the scene goes pitch black while using it. Doesn’t happen with the scale or move gizmo.
- Moving camera in the Z axis seems to change the skysphere appearance, even though realtime isn’t on.
As you can imagine it’s a bit difficult to set up lighting when I cannot view the scene properly. The skysphere doesn’t stay in tact, though I have cloud speed set to 0, lighting quality set to production. I have no idea how to set this up properly, could anyone give me any tips on how to set up night time please and thanks?