I’m trying to set up my game so i can do multiplayer over LAN but i can’t find any tutorials or very much documentation. If you know of any documentation or if you could post a thorough run through that would be greatly appreciated. I am doing everything in blueprints
I think the easiest option would be to generate a dedicated server for your project using Visual Studio and UnrealFrontend.
In case you don’t (want to) use Visual Studio you might want to check out the Multiplayer Shootout demo to see how the the session handling is done in blueprint.
Thanks I will check out multiplayer shootout