Setting up Grip animations in UE5 as a beginner

Hello everyone,

I am working for an architectural company, and we started using UE5 for VR presentations.
I started learning all by myself and managed to get our projects running in VR with nanite and lumen. Also, being able to create grabbable Objects worked quite well.

Now I want to make the VR Hands animate and snap onto the object i want to grab. Just like the hands in VR games snap into position for swords or firearms, for example. So if the client grabs a bottle, I want the VR hand to snap into a position and animation I predefined so that the interaction looks more immersive.

How do I do this? I tried searching for tutorials, but it seems UE5 VR Tutorials are very rare. How do people learn this stuff?

Probably worth noting here, I am no game dev. I am still struggling very much with the Blueprint system in UE. While I am definitely willing to learn, I hope there are Tutorials I can simply follow or other solutions that someone like me could achieve this goal with.

Thank you!

This guy has a whole series:

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Thank you for your reply.

I actually have most of my knowledge from this guy and his tutorials already.

Howewer he doesn’t show how to do the thing that I am currently looking for. He shows how to grab an object but he does not show how to snap the hand to an object and animate the hand to the snapped position.

So for example when I am grabbing a wine bottle I want the hand to snap to its side and wrap around the actual bottle.

There is no tutorial for this in ue5 right now.

I haven’t done VR, however, you should be able to use an ANIMATION BLUEPRINT to handle this transitional state logic: