After working in Unreal Engine 4 for the last few projects, we need to go back and expand an old project that was made in Unreal 3. I’m having trouble getting debugging working again (and my old machine is gone, so I can’t check the settings used on that). I have nFringe installed and activated and I have “ucc make -debug” in my command line. I’m running in Debug mode. I can’t remember what else I needed to do to get debugging working for UnrealScript. Can anyone else remember back to UE3? I’m running in Visual Studio 2012 for this project.
Less important, but on the topic of debugging UE3, can anyone remember what needed to be done to read strings in C++ while debugging? I have the ue3_vs2012.natvis file located within Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Packages\Debugger\Visualizers but I don’t remember what else needed to be done.
Thank you for your help.