I’ve been trying to set up custom color for characters in my multiplayer game. What I want is that on begin play and on every respawn each player pawn will get custom color (blue, red etc.) depending on their playerid (which is implemented in gamemode blueprint and working correctly). But nor the server, nor client can’t see custom colors. Could you please help me?
So you may want to explore setting a color variable you set and update to RepNotify. This will create a function you can have run and set the materials vector parameter value. Heres my simple example setup. The Color Variable I update is set to RepNotify. The Actor itself is set to Replicate as well. I also overrode the tick rate for the example to .5 seconds.