Setting up a tiled landscape material with Layerblending

Hello MostHost,

Thank you for your reply!
Yes, i have only selected 2 of each tile for the screenshots I made for this thread - As you can imagine it takes quite some time to import 64*3 Tiles.
I have tried to import all 64 Tiles before though, and the problems were the same as described above.
I have made sure to select the heightmap tiles as well a set of grayscale tiles for each Layer.

I don’t know, if there is anything I can do wrong whith the images. Here are Examples (If that even helps) https://drive.google.com/drive/folders/1miaEscci7hJj_P938TSI1HUWLYdvzNiz?usp=sharing I have included the Heightmap for tile x0_y0, two raw-files, which are basically inverted versions of each other - thats what came out of the WM-Slope Mask and a png of one of the Masks I originally wanted to use. (note: I just rendered them out as an example in smaller resolution, I have tried it with the same res as the Heightmap aswell though.)

When you say Layer one you mean in the ‘import tiled Landscape’ Dialog?
How do you see which color your Layer has?
So every tile in your Layer 1 Weightmap is pure white?

And thanks for your tips aswell!

Regards