Setting up a Custom Movement Component

Hello I’ve started to set up a custom movement for my paper2D character. Am trying replace my capsule component in my player character with a box collision. So I’ve set a custom player character which derives from the paper2d character. Here screen shots of my code.

So now that I have my custom character setup. How do I setup my custom movement component to use a box instead of a capsule?

Hey, if you are just looking for a way to have a flat ground instead of the Spherical one then there is an option in the Character Movement Component called “Use Flat Base for Floor Checks”.

Hey thanks for the response I check the option didn’t seem to help to much but I did find a good solution on this thread here https://answers.unrealengine.com/questions/223077/square-objects-vs-capsule-collision-in-paper2d.html?sort=oldest I went with the bottom most answer