Hello, I’m trying to build a low-poly water material and I’m facing a smallish issue.
Looks pretty good (if I may say so). My only problem is that after deforming the vertices, the surface normals seem to be unchanged, resulting in constant colours for each triangle.
water.bmp (488 KB)
This is especially terrible if I use a flat plane:
Does anyone have any suggestions on how I can get the normals to update properly? I’m kind of lost.
Here’s a diagram of what I have so far: