Hi everyone. I am still a noob in UE coming from a different engine.
I am trying to attach a gamepad model at the start of the game to my motion controller in a VR project.
I managed to do that by getting the transform of the motion controller and setting my component’s position to that in every tick. But it resulted in a delayed motion. It isn’t like they are welded. It is like they are attached by rubber bands.
Can you point me to what I am doing wrong?
Here is my graph:
Here are some screenshots while I am swinging the controller: