Hi, I am very confused about how to set the window resolution of my Unreal Engine project when I launch it in standalone mode. For testing purposes, I want it to be X:1080 and Y:1920 (like Portrait on Mobile). What I’ve already tried:
Get the game user settings in my game mode, set the resolution and apply the settings (C++ and Blueprints, doesn’t seem to work in either case, it’s always 720p 16:9).
starting the standalone game with -game -windowed -ResX=1080 -ResY=1920
and creating a DefaultUserGameSettings.ini in my configuration folder.
It could be that the plugin “AsyncLoadingScreen” is messing up the settings - to narrow down my problem, is this the usual procedure to change the window size of a standalone game?