Hi, I am making a glass material for a cutscene, I am faking depth using Fresnel.
Because the reflections on the transparent materials are weak, I want to use a fake reflection instead of the screen capture I am using now. I learned that the Scene capture cube can render to a Cube render target, however after making a cube render target texture I have no idea how to assign it to the Scene Capture Cube.
How do I assign the the texture as a render target for the capture cube, do I need to make a blueprint or is there a setting that I am missing?