In the components tab of your blueprint, select the actors mesh and type “Owner” in the search bar of the details panel. Make sure to check the option for “Only Owner See” to have the object appear for the player that spawned it and not show up for any other players.
Just so I’m sure I understand your question, what is the behavior you’re looking for? Are you trying to have the actor associated with PistolBP show up for the client that spawns it but not for other clients? Also, what exactly is Mesh 1P? What components make up the PistolBP actor?
Mesh 1P is a Skeletal Mesh with a socket. I want to spawn an actor with the PistolBP and attach this actor to the Mesh 1P, but since Mesh1P and the actor are for the first person, other players must not see them. Only the player who owns the Mesh 1P must be able to see the PistolBP actor.
Don’t give up (: Doug Wilson will sure look into this question again and with the additional information we got here, he will surely try to help you. I will keep the problem in mind. If i find a solution i will post it.