Hi, I have a custom widget which contains a custom button sub-widget.
When trying to setText of the sub-widget textblock before adding the parent widget to viewport it crashes Engine.
The SubWidget:
void UButtonSubWidget::InitializeButton(FText text, UTexture2D* image)
{
if(!text.IsEmpty())
{
ButtonText->SetText(text);
}
if(image)
{
ButtonImage->SetBrushFromTexture(image);
}
}
The ParentWidget:
void UInspectionWidget::InitializeInspection(FText name, FText description, TArray<UTexture2D*> imagesButton, TArray<FText> textButton, bool bInpsecting)
{
if(bInpsecting)
{
Background->SetVisibility(ESlateVisibility::Hidden);
Capture->SetVisibility(ESlateVisibility::Hidden);
Inventory->SetVisibility(ESlateVisibility::Hidden);
}
ItemName->SetText(name);
for(int i = 0; i < Buttons.Num(); i++)
{
if (imagesButton[i] == nullptr)
{
Buttons[i]->SetVisibility(ESlateVisibility::Hidden);
break;
}
Buttons[i]->InitializeButton(textButton[i], imagesButton[i]);
}
}
The Engine says it crashes on “ButtonText->SetText(text);”, why is this happening? Is something wrong with my approach?
Thanks.