Setting rules for texture flagging

Hi all!

I’ve always wondered if there was a way to do this, but maybe one of you folks could help me. Whenever I import a packed texture, I always have to set it to Masks or turn off sRGB manually. But I’ve never worked somewhere that didn’t have a pretty strict naming convention. I know Unreal tries to flag things based on the colors in the map, but is there a way to set up rules so that when you import a texture with a particular named suffix like _MRA or _Masks or whatever, it could automatically flag itself? I know you can bulk edit the assets after the fact, but it would still save a bit of headache to avoid someone on the team forgetting to flag a texture to the right settings. Is that possible?

thanks! :slight_smile: