I was making a cvar preset for a production and I noticed that if I set r.VolumetricFog.GridPixelSize to 1 it will cause the engine to crash instantly.
We are trying to make volumetric lighting look less “chunky” on render, especially from a distance, here is what a frame looks like:
The stochastic nature of Megalights might not lend itself well to what you’re trying to do. Can you share your setup for your volumetric lights or a small repro project? Are you using megalights for performance reasons?
Yes, the cone lights are volumetric and using megalights. We noticed that once we turned Megalights off, the circle artifacts disappeared. We did try using the cvar:
r.MegaLights.Volume.DownsampleFactor
and cranked it down to around 0.1-0.5 however the issue was still visible but greatly reduced. Below is a screenshot with the cvar set to 0.1, it does soften the artifacting:
One workaround that we have been utilizing is just turning off Megalights on the volumetric lights which then removes all of the render abnormalities, but they do look slightly different (to be expected).