Hi guys. Is there some way to set conditiion of property just in blueprint? I know it’s macro DOREPLIFETIME in the C++, but wondering there is option in blueprints. Thanks for help.
Each variable has a “Replication Condition” right under the “Replication” in its details panel.
Hi. I said it incorrectly. I mean how to change it in runtime.
I haven’t seen that type of control in Blueprint as far as I know it only exist in C++.