Yep, I’m using it in a couple of places… But usually I just use the AddOrUpdateBlendable with a weight of 0 if I want to disable something temporarily.
Hey there, here’s an example of what I’m doing currently. I first create a dynamic post process material, set it as a variable (SCSobel in this case) , then add it to my camera.
When I want to remove it later on, I just pass in the same variable into the RemoveBlendable object input.