I am trying to set the socket of a skeletal mesh component in C++ - it’s easy to do purely in blueprints, but I need to be able to do it in C++. Here’s what I want:
Here’s what I get:
It’s read only, so I need to set it in code. I’ve tried:
FAttachmentTransformRules AttachmentRules(EAttachmentRule::KeepRelative, true);
skeletalMeshComponent->AttachToComponent(GetMesh(), AttachmentRules, FName("spine_03"));
and
skeletalMeshComponent->SetupAttachment(GetMesh(), FName("spine_03"));
Neither work. Any help would be much appreciated.