I have a blueprint with TextActor component that i want to change dynamically during gameplay by setting its material parameters. So i create dynamic material instance in Construction Script, but when i try to change its parameter in Begin Play, it doesn’t work:
However, it works when i place this “Set Scalar Parameter Value” node in Construction Script. I want to smoothly change parameter values over time using Timeline, so I guess it must be in BeginPlay. How can I get it to work with Timeline?