So I’m trying to set a material in-game and each time the material is set to the world grid material instead of the material specified. This is only happening with some of the actors within my scene utilizing specific materials, while some of the others actors are able to swap materials successfully.
Is there any reason that my materials wouldn’t be rendering properly? Thanks!
I"m just using the set material node. Is it worth looking into dynamic materials? I’m swapping inbetween 2 different materials with only a single emissive texture map.