Setting material elements

I can set a mesh material, no problem. However, how would i set a specific mesh material element per blueprint nodes? Is this possible in 4.10 or 4.11?

Material elements are different mesh materials (body, armor, eyes etc).

When you create dynamic matrial instances inside blueprints (construction Script) it also lets you enter the index number of the material, which is the material ID you want to use the material for. Since you already know which material ID(or element) each part of the mesh is you can enter that to the element index input of create dynamic material instance node.

The same thing goes for Set Material node as well.

Thanks Jacky