I have a NavMeshBoundVolume that surrounds my entire level and I need to add a NavModifierVolume to block off a certain section. The section that needs the NavModifier is generated at a random location and I have in my blueprints a way to adjust the location of my NavModifierVolume to the correct location but it doesn’t actually take away from the NavMesh.
This is how I adjust the Modifier in the blueprint.
I can see the Modifier is in the correct location, it just does not affect the NavMesh in any way.
If I bring up any of the transform tools such as the translate tool and budge the NavModifierVolume just a smidge then it will update the NavMesh, but, if I don’t manually modify the Modifier in the viewport then the NavMesh will not be affected by it.