Setting "Light as if static"

Is there a way to set “Light as if static” in a construction script? In certain cases I’d like to have a mesh component receive static lighting but I don’t seem to be able to set this flag.

I’m having the same problem. All I can find is the Get function but not the Set. Anyone??

Hackfix: two mesh components, one has that flag set, construction script logic decides which one is visible. I assign the chosen component to a variable which is then used in other parts of the BP.

It’s a good workaround, though unreal should just expose the setter. Thanks!!