Setting level visibity with editor utility

For anyone seeing this post down the road…

It figures I would figure it out after posting the question but I seemed to have found what I was looking for.

After looking through all the editor scripting nodes I came across “get loaded level” that has an input of a streaming level object and outputs a level object that I needed. I plugged that into the set visibility and everything seems to be working properly now.

2 Likes