Setting Individual Roughness of Blended Textures

Hello.I have a problem in setting the roughness in 5 way blended texture.How Can I set different roughness for different textures.Like for texture 1 the roughness should be 0.5 for second texture 0.6,for third texture 0.3,for fourth texture 0 and for fifth texture 0.2.

Bump! Please Help :frowning:

Simply do the same blend for Roughness too with Lerp

if that’s an option you could put the roughness value into the alpha channel of the texture and then use a component mask on the result of your blend to just extract the roughness. less instructions, but might not be an option depending on your texture compression settings.

oh ok I will try thanks for the answer :slight_smile: