I want to use the bodies in my character’s Physics Asset as hitboxes by setting them up to use a specific collision profile (or at least generate hit events only for a specific collision channel). I want to do this in C++. I’ve looked through the entire function and variable list, but all I see is
EnableCollision(int32 BodyIndexA, int32 BodyIndexB), which doesn’t allow me to specify anything related to channels. (I also don’t get why two indices are passed by the way…)
Is there a way to accomplish this, or a better way to do hitboxes? I do specifically want to know which part of the character was hit, so the PA bodies seemed to be perfect for hitboxes.