Setting Collision Object Type in C++ doesn't appear in Blueprints

Basically the tile says it all. I tried setting the mesh collision channel in the C++ constructor, but the collision change doesn’t show up in any child blueprint. I tried setting both the profile name and the object type but no luck.

BaseMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BaseMesh"));
	BaseMesh->SetCollisionProfileName(TEXT("Build"));
	RootComponent = BaseMesh;

	ECollisionChannel NewCol;
	FCollisionResponseParams NewResp;
	// adds the build collision as a response
	if (UCollisionProfile::GetChannelAndResponseParams(FName(TEXT("Build")), NewCol, NewResp))
	{
		BaseMesh->SetCollisionObjectType(NewCol);
		BaseMesh->UpdateCollisionProfile();
	}


I don’t know if this has been fixed in newer versions of the engine, but I am using 4.27 because I needed specific plugins that didn’t work with the new engine versions. As always any help is appreciated!

Can you show the default settings for the “Build” collision profile?