I’ve defined 2 Nav Agents in project navigation system settings (and both have auto-generated their associated navmesh bounds volumes in the game map). Both agents have exactly the same sizes (basically same character, different skills), but one can only step up to a height of 40, and the other can step up to a height of 100. If I understand the Navigation system correctly, it automatically chooses which nav agent to use for a character based on the characters size fitting the sizes defined for the nav agents.
So is there a way to hard code a character to use a specific nav agents navmesh? I’ve tried changing his “Character blueprint > Character Movement Component > Details > Nav Movement > NavAgent Step Height” to 50, but he still uses the default agent navmesh.
Any ideas would be great…