for my project I am trying to use shared memory to pull floats which I will use to set my characters bone position. What would be the best way to go about doing that. I have already created a class which pulls the information from the shared memory, but I can’t find a way to apply those transformations to my character. What would be the best way to go about doing that?
I have tried to google around, but I am confused as to where to put the code provided and was hoping someone could provide me some input.
Thanks everyone in advance