On map load, I’m updating all the rocks placed on my map with a material instance constant, so I can update the material params (like snow/rain etc).
However (although this seems to work perfectly), when I call SetMaterial(someMaterial) on the static mesh component, I get this error in the log file.
[0036.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
I’ve set “Can Become Dynamic” on the static meshes in the editor, but I still see this error.
Anyone know why it’s complaining and how I can fix this? Cheers