So whenever i try
SetSimulatePhysics(true) it will hangs for like five seconds and give the error :
LogOutputDevice: Error: Ensure
condition failed: !bRegistered ||
[Line: 2089] LogOutputDevice: Error:
Attempt to detach SceneComponent
‘CharacterTPMesh’ owned by
‘BP_Enemy_C_2’ from AttachParent
‘CollisionCylinder’ while not
But physics simulates OK on the mesh, it’s just that nasty error and five second hang.
also tried using
The game is multiplayer and
SetSimulatePhysics only called on clients and listen server. if i just call it on dedicated server, no error no hangs but it won’t simulate and the mesh just collapse through floor.
Any help i appreciated.