Small question. For UPrimitiveComponent we have whole set of Physics methods, together with useful SetPhysicsMaxAngularVelocity. I wonder why we don’t have similar SetPhysicsMaxLinearVelocity, since too fast objects can literally tunnel through walls… and they are not too useful for rendering either. Of course I can apply my own function, which checks for every tick if linear velocity is not too high… but I want to know if there is some in-Engine solution.
I suppose that you don’t care anymore :D, but even that angular velocity isn’t as useful as it might seem, because it makes sense to have that different for each axis of rotation. So yeah, the linear method doesn’t exist AFAIK and I don’t use even the angular one.