Hello guys, I was trying convert a project function from BP to C++. This function need to change the physics asset of a skeletal mesh. If i do that with the blueprint node everything work fine but if i try to do the same thing in C++ it does’t affect the skeletal mesh. Can anyone help me? Maybe I’m missing some steps
if (bUseAltPhAt && AltPhAt)
{
Mesh->SetPhysicsAsset(AltPhAt);
}