SetMesh() not working properly

Summary

Hey, I’m having an issue with SetMesh() on a creative_prop.
When I change the mesh at runtime, both the old and the new mesh end up being visible at the same time.
Is this a known bug? What’s the correct way to properly replace the mesh?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place a creative prop with a mesh in the world.
Try changing the mesh using " SetMesh " from verse.

Expected Result

The old mesh should not be visible, I should only be able to see the new mesh.

Observed Result

Both meshes are visible.

Platform(s)

PC

Hello AsphaTv!

Are you still experiencing this issue? We cannot seem to reproduce it in our test projects.

If it is still happening, do you happen to have a specific island code we could try to repro the issue on?

Best regards,

Fredrik

FORT-1078836 has been ‘Backlogged’. This is an issue that is in a queue to be addressed.