SetMesh() not working properly

Summary

Hey, I’m having an issue with SetMesh() on a creative_prop.
When I change the mesh at runtime, both the old and the new mesh end up being visible at the same time.
Is this a known bug? What’s the correct way to properly replace the mesh?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place a creative prop with a mesh in the world.
Try changing the mesh using " SetMesh " from verse.

Expected Result

The old mesh should not be visible, I should only be able to see the new mesh.

Observed Result

Both meshes are visible.

Platform(s)

PC

FORT-1078836 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.