Summary
Hey, I’m having an issue with SetMesh() on a creative_prop.
When I change the mesh at runtime, both the old and the new mesh end up being visible at the same time.
Is this a known bug? What’s the correct way to properly replace the mesh?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place a creative prop with a mesh in the world.
Try changing the mesh using " SetMesh " from verse.
Expected Result
The old mesh should not be visible, I should only be able to see the new mesh.
Observed Result
Both meshes are visible.
Platform(s)
PC