because the MediaTexture does not work when the game is packaged, I try to use multiple textures and change them after some time. So I have a pseudo video.
With Materials from the UE it works, but when I try to use my own, I can not see anything. So my Blueprint should work. What I’m doing wrong?
I imported the pictures by drag & drop in a folder of the content browser and generated materials. When I give an object by default one of this materials, it shows first nothing and after one or two seconds in the editor, it shows my texture. But again, with my Blueprint I can not see any of these Textures/Materials