Hello, I’ve been stuck trying to figure out how to edit a blueprint default variable through EditorUtilityWidget.
Tried to find a reference of SetEditorProperty on the internet, but couldn’t find a single use case of it. Did I misunderstand its usage? If so, then what’s the correct way of doing it?
- Tried to follow the solution suggested by KristofMorva from:
How to edit Blueprint default variable via editor scripting?