Hello, I’m trying to make an EditorUtilityWidget where if I press a button, it changes certain default values of a blueprint.
Is there a way to achieve this (possibly w/o c++)?
Hello, I’m trying to make an EditorUtilityWidget where if I press a button, it changes certain default values of a blueprint.
Is there a way to achieve this (possibly w/o c++)?
The only semi-BP solution I remember is using the SetEditorProperty
on the ClassDefaultObject
(which I exposed from C++), but as far as I remember, this editor utility function was only added in 4.26.
An alternative through python. You can run python script through blueprints.
import unreal
bp_object = unreal.EditorAssetLibrary.load_blueprint_class('/game/BP_Modif_Default')
bp_default_oject = unreal.get_default_object(bp_object)
bp_default_oject.set_editor_property("age",21)
This seems to be the solution, yet I can’t test 'em since my project is at .24
Might have to consider migrating, thanks a lot!
Thank you for the suggestion, but I am looking for the in-EditorUtilityWidget availability as of now.
Thanks! It worked! Exposing class defaults via C++ was a must.
I know it’s an old thread, but is there a way to set default values of actor components’ variables? It just doesn’t seem we have access to components through default object, right?
I’m trying to figure this out, but no dice yet.
A simple “this isn’t possible” would do