Hi everyone,
I’m trying to sample an animation for several frames ahead in C++. But the SetBoneContainer() from FCompactPose class needed to call either AnimSequence->GetAnimationPose or using the experimental FSequenceBaseSampler make the engine crash with a 0x80000003 exception (so related to memory leaks apparently).
It specifically happens when it calls the InitBones() function ans set its own Bones TArray.
Does someone succeed to make it work ?
Best regards,
Alex