I’m trying to position an object, When I call the below code the object’s position transform updated in the inspector and SetActorLocation returns, but the object is not moved visually … am I missing something?
FVector Location = GetActorLocation();
Location.Y + 10.0f;
if (!SetActorLocation(Location, false)) {
UE_LOG(LogTemp, Log, TEXT("What the ■■■■"));
}