Set World To Meters offsets Raycasts from Controllers

Hi! Have you ever messed with World->VR->SetWorldToMeters? In my case I want to switch between 1:1 VR pawn scale and between “GodMode”. It means I want to make illusion of world 100x smaller. For that reason I’m scaling SetWorldToMeters * 100. It works fine, BUT I realized, that raytraces from ISDK hands are slightly off. The reason is that pawn suppose to be 100x bigger also. When I set scale of ControllersRoot to 100, Rays are okey. But I also se my giant hands floating in the air. Any idea for the solution how to remain original size and position of hands but fix Ray offset?

Of course I’ve tried to scale down child components Controller + ISDK HandRig + ISDK ControllerRig + PointerStick - relative scale, world scale and possibly any combination, but nothing worked properly.