Delta1
(Delta1)
July 15, 2017, 7:14pm
1
Guys in severe panic mode atm,
How do I move a skeletal mesh between two points using the SetWorldLocation function?
I’m trying to mimic a setup very kindly suggested by a fellow forum user as found here:
A timeline combined with a lerp is pretty good in this type of case. The former provides the alpha for the latter, over time:
Reading time: 1 mins 🕑
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But I can’t get it to work, I don’t understand how to get the alpha value into the timeline, this is my set up:
Would really appreciate some help.
Thanks in advance,
D.
ryan20fun
(ryan20fun)
July 15, 2017, 7:17pm
2
You need to double click the timeline to open the curve editor for said timeline.
Then you need to create a new float track, And then do what you need to for that.
HTH