The first image is the Player Interact Action. The third image is a similar structured function in the Player to detect and guarantee that the interactive objects are in range, with it I made this two messages to sendo back the information to the objects themselfs if them are in range and aim of the player or not.
I wanted Items and Objects to have this on screen widgets within themselfs to turn visible when in range, the last image is what I thought would be the simple and effective way of doing so, but once I look on the Cylinder for test the message never go away.
If someone could help me fix it, or even better show me a more pratical way to apply this function to all interactives I would be thankfull… thanks.