Set View Target with Blend not Displaying Camera

So, I was wondering if anyone out there knows what might or can cause issues in having the proper camera being displayed in Game mode.

I had everything set up correctly and properly with the “Set View Target with Blend”, “Player Controller”, “Event BeginPlay” and a reference to my camera (Cam A) in the level blueprint (as well as having only one controller blueprint) but it seems like for some reason, the Game mode still outputs the wrong camera (even though the only camera I have in my outliner is Cam A.

Anyone knows what could cause such a problem - e.g. too much procedural elements, matinee cams, mesh, materials, anything, etc…?