Set view target with blend makes camera rotated weirdly?

I am making a multiplayer game, and when a player dies I want them to spectate what another player sees, but when I set view target with blend, it rotates the camera 90 degress and makes it nauseating to look at.


Cameras on Simulated proxies are not updated and typically they don’t even have cameras. Semantics says remove the cameras and all other non-useful components from sims on spawn.

For example my sims don’t have cameras or interactive collisions. They are removed via a begin play function. Sims are updated via simple data and smoothed.

What you need to do is use a “Spectator Pawn” or… Create another actor that has a camera component and attach that actor to a sim at the same socket the camera is. Then set view target to the new actor/spectator.