new to unreal. in the player controller I spawn a new character, with its own camera, and when I use set view target it doesn’t use the characters camera.
FPSPlayerInstance = SpawnPlayer(playerSpwanLoc);
FPSPlayerInstance->StartPlaying(playerSpwanLoc);
FPSPlayerInstance->FPSCameraComponent->Activate();
//possess player
UnPossess();
Possess(Cast<APawn>(FPSPlayerInstance));
FViewTargetTransitionParams Params;
SetViewTarget(Cast<AActor>(FPSPlayerInstance), Params);
type or paste code here